GURPS Resources

This section is a full listing of the transcribed sections of the GURPS ruleset thus far, as well as notes about how they relate to the Arcydean world and connected locations.

Quick Start - A quick overview of the GURPS system, and how it works.

Character Creation - An explanation of how to create a character. (Character Creation Checklist is not yet completed.

Basic Attributes - The four basic attributes of GURPS - ST (Strength), DX (Dexterity), IQ (Intelligence), and HT (Health).

Secondary Characteristics - Characteristics such as perception, move speed, etc, that derive from your basic attributes.

Build - Your character's physical build (height, weight, and overall size), and how it affects your character.

Age and Beauty - Your character's age and personal appearance, and its in-game effects.

Social Background - Your character's cultural background and linguistic capabilities.

Wealth and Influence - Your character's monetary assets and social influence.

Friends and Foes - Your character's allies and enemies.

Identities - Personal and alternate identities. Not yet transcribed.

Advantages - Positive traits; powers, talents, and perks that your character can take to improve their capabilities. Not yet transcribed.

Modifiers - Features you can add to a trait, usually an advantage, to change the way it works. Not yet transcribed.

Disadvantages - Negative traits that define your character's physical and mental problems, from inconveniencing quirks to crippling flaws. Not yet trancribed.

Skill Notes - General notes on how skills work, including specialties and familiarities.

Skill Modifiers - Modifiers for skills, particularly skills with knowledge that is relevant to a specific place or time.

Skill List - The list of skills available to characters.

Techniques - Want to increase your character's ability with a particular facet of a skill? Here's how.

Magic - Magic in the GURPS system (and as it pertains to Arcydea.)

Spell List - A sample of the spells available to prospective casters.

Jobs - How characters get jobs, hire people, and purchase slaves.

Character Development - How to develop your characters with experience and training.

Time Use Sheets - How characters can make use of their time between adventures.

Combat - How combat works in the GURPS system.

Homebrew Rules - Homebrew rules, advantages, and other things muddling around Aus's brain.

Size and Speed/Range Table - Used for determining how much any of these factors inhibits your ability to act against something.

Combat Modifiers - Summarizes the success rolls and modifiers used to attack and defend.