Current Colleges

College of Mystical Discipline (CMD) - Trains in the magical arts, from elementalism to rectomancy. (Sample Majors: Mystical Arts, Necromancy, Magical Physics)
College of Mental Expansion (CME) - Develops the mind, particularly psionics, but also a variety of sciences and other intellectual pursuits. (Sample Majors: Psychology, Mental Discipline, Psionic Physics)
College of Physical Delimitation (CPD) - Develops the body, particularly innate physical abilities, but also various strength and coordination methods. (Sample Majors: Athletics, Metaphysics, Martial Arts)
College of Artistic Expression (CAE) - Develops creativity and talent in the arts; responsible for most of the Academy's shows and performances, as well as some very unusual artwork. (Sample Majors: Humanities, Drama, Literature)
College of Universal Communication (CUC) - Develops communications (from Common to Faetongue to Nexusbabble to Doctorspeak), including methodology (shouting, radio, crystal ball, telepathy...) (Sample Majors: Communications, Linguistics)
College of Media Networking (CMN) - Whether training as town crier or Eioan flying reporter, this is the place to go. (Sample Majors: Journalism)
College of Dimensional Exploration (CDE) - How to survive on a foreign plane of existence, or deal with getting lost in Nexus. (Sample Majors: Earth Studies, Earth Cultures, Fictional Studies, Worldhopping, Survival)
College of Nexican Science (CNS) - How to survive the territory of Nexus, which the territory of Legarro borders. (Sample Majors: Nexican Studies, Microworld Studies, Microworld Theory, Nexican Survival)
College of Personal Preparedness (CPP) - Teaches survival, first aid, lockpicking, swordplay, artillery training - everything an adventurer needs. (Sample Majors: Adventuring, Disaster Management, Melee Combat, Ranged Combat, Really Big Guns, Demolitions)
College of Lifeform Studies (CLS) - A primer in the many strange things that have emerged from Nexus. (Sample Majors: Biology, Sociology, Carousing)
College of Technological Innovation (CTI) - From modern science to weird science, if it obeys rational laws and principles, this is where to learn to use, repair, or build it. (Sample Majors: Engineering, Gadgeteering, Scientific Physics, Computer Science)
College of Alchemy and Chemistry (CAC) - Covers all things bubbly and chemical, magic or not. (Sample Majors: Alchemy, Chemistry, Witchery, Mad Science, Herbology)
College of Medical Knowledge (CMK) - For when you need to know more than simple first aid, for all cultures. (Sample Majors: Medicine, Herbology)
College of Law and Disorder (CLD) - Need to explain Crommelian bureaucratic red tape or help someone get a license to operate an airship? Or maybe you just want to take advantage of the law for personal gain? This is the place to learn. (Sample Majors: Legalities, Villian Studies)
College of Time and Space (CTS) - Explores the local ramifications of timespace exploration, and handles historical and geographical materials. (Sample Majors: Ancient History, Pre-Seal History, Post-Seal History, Modern History, Future History, Alternate History, Temporal Physics, Dimensional Physics, World Creation)
College of Social Engineering (CSE) - Where to go to learn how to run an empire, make deals, manipulate masses, handle troops, or learn all those other skills that aren't covered in Law and Disorder. (Sample Majors: Military Warfare, Espionage, Urban Culture, Lunarai Culture, Nexican Culture, Arcydean Culture, Elven Culture, Goblinoid Culture, Gnomish Culture, Dwarven Culture, Ogrish Culture)

Department List:

Economics

Business

Journalism

Accounting

Mixology ('recreational chemistry')

Dirty Tricks

Entropy

Heroic Studies

Adventuring

Self-Preservation

Demonology

Vampirology

Occult Studies

Magical Theory

General Magic

The Theoan Tomes:

1. The Basics of Magic: Cantrips and Simple Spells
2. Intermediate Magic: Practical and Combat Spells
3. Advanced Magic: Area and Powered Spells
4. Elementalism A: Fire Magic
5. Elementalism B: Air Magic
6. Elementalism C: Water Magic
7. Elementalism D: Earth Magic
8. Elementalism E: Lightning Magic (Fire+Air)
9. Elementalism F: Steam Magic (Fire+Water)
10. Elementalism G: Explosion Magic (Fire+Earth)
11. Elementalism H: Weather Magic (Air+Water)
12. Elementalism I: Sand Magic (Air+Earth)
13. Elementalism J: Nature Magic (Water+Earth)
14. Elementalism K: Holy Magic
15. Elementalism L: Unholy Magic
16. Light Magic: From Lanterns to Lasers
17. Shadow Magic: The Dark Art
18. Lunar Magic: Chaosian Light
19. Star Magic: Balanced Light
20. Sun Magic: Sacred Light
21. Psyche Magic: The Souls Within
22. Dimensional Magic: The Secrets of Timespace
23. Technological Magic: The Magic of Science
24. Mental Magic: Power Against the Mind
25. Physical Magic: Power Against the Body
26. Spirit Magic: Power Against the Soul
27. Clown Magic: To Boggle and Amuse
28. Ancient Magic: Spells You Shouldn't Cast
29. The Conjurer's Directory: A Guide to Creature-Summoning
30. Alchemical Magic: Potions and Powders
31. Enchantment Magic: The Creative Art
32. Illusionist's Guide: Fooling the Senses
33. Song Magic: The Power of Words
34. Dance Magic: The Graceful Art
35. Music Magic: Mystical Notes
36. Art Magic: Drawing Power
37. Skill Magic: Wizardly Proficiency
38. Mana Magic: Environmental Control
39. Chaos Magic: The Random Event
40. Environ Magic: Attunement and Wisdom
41. Combat Arts: Magic in Melees
42. Seige Magics: The Art of Sorcerous War
43. Stealth Magics: The Roguish Mage
44. Vitomancy: The Magic of Life
45. Necromancy: The Magic of Death
46. Rectomancy: Secret Space Sorcery
47. Lust Magic: Spells of the Succubus
48. Domestic Magic: Hearthwarming Spells
49. Combination Magic: Team Effort
50. Creation Magic: Tampering With Existence

Technical Wizardry

Psionic Theory

Psychokinesis

Biomanipulation

Telepathy

Extra-Perception

Enlightenment

Theology

Bureaucratic Warfare

Anarchic Studies

Salesmanship

Drama

Erotic Performance

Filmography

Photography

Deceptions

Artistic Design

Archaeology

Engineering (...)

Manufacture (...)

Repair (...)

Bodyguard Training

Biology

Leupology

Philosophy

Sociology

Political Science

Computer Graphics

Mathematics

Space Exploration

Empire-Building

Mass Media

Assassination

Forensics

Debate

Genetics

Enforcement

Art Appreciation

Geology

Cryptology

Aeronautics

Surrealism

Spectral Studies

Athletics

Culinary Arts

Music

Voxian Politics

Torture Methodology

Game Theory

Statistics

Computer Animation

Agriculture

Gadgeteering

Security Practices

Chairthing Listing:
Villian Studies: Cherosh Mayaii
Campus Security: Lorne Williams