Microworlds

The following is a brief guide to some of the microworlds available for contact from Arcydea, usually from the territory of Nexus. Details about these locations are generally ranked in terms of significance (and hazard) to the visitor, and only a brief description is given, even of the largest microworlds. In general, microworlds are worlds created directly or indirectly by the inhabitants of Nexus (through science, magic, or sheer force of will), and as such should be traversed with caution. This is not an exhaustive list of all microworlds, but only some of the more commonly known ones at this time.

 

Requiem. A peculiar microworld that connects to a wide variety of other microworlds, including many Earth variants.
Entrance: Bardic Requiem Pub, Fenville, Legarro Weirdness: High Government: Owned by 'E'
Threat Level: Mild Awareness: High Balance: Neutral
Mana: High Defenses: Extreme Local Hazards: Loud music, odd patrons
Psionics: Moderate Offenses: High Derivation: None; connects to derived worlds
Tech: Moderate (TL9) Resources: High Severity: Varies

 

 

Alderil. A fantasy land with strong derivations from the Final Fantasy series, though not set exclusively in any particular game.
Entrance: Ultima Barbeque, Nexus City, Nexus Weirdness: Moderate Government: Series of monarchies; one Evil Empire
Threat Level: Moderate Awareness: None Balance: Evil Winning
Mana: Normal, different rules Defenses: Low Local Hazards: Monsters, Evil Empire
Psionics: Moderate, different rules Offenses: High Derivation: Final Fantasy series
Tech: High (TL9) Resources: Moderate Severity: Heavy

 

 

Deitifipelagos. The mythical world of islands where the Arcydean gods live, and where their followers reportedly spend their afterlife.
Entrance: Unknown (dreams?) Weirdness: Very High Government: Islands governed by deities
Threat Level: Mild Awareness: Very High Balance: Neutral
Mana: Very High Defenses: High Local Hazards: Bored and moody gods, spirits
Psionics: Moderate Offenses: High Derivation: None
Tech: Low (TL9) Resources: High Severity: None

 

 

Verga. An anthromorphic-heavy world that derives very strongly from multiple video games. Ruled by one goddess, two major countries, and opposed by ancient evils.
Entrance: Unknown, Nexus City, Nexus Weirdness: Very High Government: Dual monarchies
Threat Level: Mild Awareness: Very High Balance: Good Triumphant
Mana: High Defenses: Moderate Local Hazards: Grendel, monsters, robots, creations
Psionics: High Offenses: Moderate Derivation: Mythology, Final Fantasy, Mario, Sonic, others
Tech: Very High (TL9) Resources: High Severity: Very Heavy

 

 

Nipponai. A cel-shaded universe focused around the rules of anime fiction and the culture of post-modern Japan.
Entrance: Otaku Plaza, Nexus City, Nexus Weirdness: High Government: Multiple empires
Threat Level: Very High Awareness: Low Balance: Evil is Everywhere
Mana: High Defenses: Moderate Local Hazards: Mecha, demons, anything with tentacles, martial artists
Psionics: High Offenses: Very High Derivation: Generic anime style
Tech: High (TL9) Resources: Very High Severity: Heavy

 

 

Hallowgate. A dark world of nightmares and disasters, and places that are 'great for the weekend' ... if you like serial killers.
Entrance: Suicide Cliffs, Nexus City, Nexus Weirdness: High Government: Earth blend
Threat Level: Extreme Awareness: Moderate Balance: Evil Winning
Mana: Low Defenses: Low Local Hazards: Murderers, monsters, magic, demons, possessed
Psionics: Moderate Offenses: Low Derivation: Generic horror movie
Tech: Normal (TL8) Resources: Low Severity: Heavy

 

 

Wishbound. An example of a twisted derivation; this one is based off of the 'Buffy the Vampire Slayer' series, and focuses on the exploits of the titular character, who has utilized the power of vengeance to enslave all of her friends to do her every bidding.
Entrance: Unknown, Nexus City, Nexus Weirdness: High Government: Buffycentric; Earth blend
Threat Level: Moderate Awareness: Low Balance: Main Character Is Always Right
Mana: Normal Defenses: Low Local Hazards: Corrupted canon
Psionics: Moderate Offenses: Low Derivation: Buffy the Vampire Slayer
Tech: Normal (TL8) Resources: Moderate Severity: Heavy

Notes about Microworlds and Works of Fiction:

Works of Fiction resist at -4 against powers or effects that 'always work' in their canon, and +4 against things that 'never work'. For example, trying to use alcohol on a vampire in the Buffyverse gives the vamp a +4 to resist; using an object the vampire knows is holy to repel them is resisted at -4. An Arcydean holy symbol, however, would be resisted at +4, as the vamp is unfamiliar with it. (This only works within the confines of their Microworld, or Microworlds suitably similar enough.)

Specific worlds often have specific rules that supplant normal rules only within that world. These effects do not carry over to Works of Fiction that leave their world, or that are PCs (unless they specifically purchase the effect!)

Each Microworld counts as a different Culture, usually; people unfamiliar with a specific microworld will receive the normal -3 penalty for social skills due to cultural unfamiliarity. (Two Buffyverses count as the same culture, however.) A person familiar with a Microworld culture can identify the rules (and how to break them.) A person can also take Survival/Microworld in order to handle the physical survival aspects of living in that world:

Cultural Familiarity (Microworld) -- Allows you to understand the rules, culture, and general behavior of inhabitants of a Microworld, negating the usual familiarity penalties to understand those worlds. 1 point, or 2 points for extremely bizarre cultures.

Survival (Microworld) -- Cultural Familiarity helps with surviving the social aspects of a Microworld, and this skill helps to survive the physical aspects, generally acting similar to Urban Survival as appropriate, but only for that Microworld. You can also roll against this to identify objects and features that are specific to this Microworld, and to be aware of any unusual aspects of this world that require extra precautions; however, it does not teach you how to survive the normal aspects of a Microworld's terrain.

Certain Microworlds are rigged to benefit members who are considered the centerpoint of the world; this often provides them benefits such as Resistant, Unkillable, or Supernatural Durability against some or all hazards, bonuses to combat, or other odd advantages! These Microworlds also rely on the existence of these characters to maintain their existence - theoretically, if the linchpins that hold a Microworld into existence can be defeated or destroyed, the Microworld will fall apart.

 

 

 

 

 

 

My template, for further uses.

 

Template. The description.
Entrance: Where Weirdness: High Government: Who
Threat Level: Mild Awareness: None Balance: Neutral
Mana: Normal Defenses: High Local Hazards: What
Psionics: Moderate Offenses: High Derivation: Where
Tech: What Resources: High Severity: Heavy