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houserules [2016/02/16 00:47]
wizardofaus [Armor as Damage Conversion]
houserules [2016/12/12 01:15] (current)
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 | 3rd | +3 | +4 | +5 | +7 | | 3rd | +3 | +4 | +5 | +7 |
  
 +Note that this doesn'​t help the NPC classes, commoners, and similarly zero-PC-level characters at all... which is one of several reasons they vastly prefer armor.
 ==== Armor as Damage Conversion ==== ==== Armor as Damage Conversion ====
  
-So why wear armor? Simple: armor lets you reduce damage from attacks. A heavy suit of platemail might encumber you, but it also makes it much harder for the dragon to kill you with a bite. The first X points of damage from an attack (excepting attacks that ignore armor) are converted to nonlethal, where X equals the armor bonus of the armor in question. See [[http://​www.d20srd.org/​srd/​variant/​adventuring/​damageConversion.htm|Armor as Damage Conversion on d20srd]] for more information. These two rules combine - so a character with a high defense bonus may still wear leather armor to get the damage conversion even though the armor bonus doesn'​t matter.+So why wear armor? Simple: armor lets you reduce damage from attacks. A heavy suit of platemail might encumber you, but it also makes it much harder for the dragon to kill you with a bite.  
 + 
 +The first X points of damage from an attack (excepting attacks that ignore armor) are converted to nonlethal, where X equals the armor bonus of the armor in question. See [[http://​www.d20srd.org/​srd/​variant/​adventuring/​damageConversion.htm|Armor as Damage Conversion on d20srd]] for more information. These two rules combine - so a character with a high defense bonus may still wear leather armor to get the damage conversion even though the armor bonus doesn'​t matter. Bonus damage added to an attack, such as from critical hits, sneak attacks, electrical shocks, etc, ignores this damage conversion.
  
 Some quick numbers: Some quick numbers:
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 ==== Commonplace Guns ==== ==== Commonplace Guns ====
  
-As noted, the Empire of Astor has started developing black powder weaponry in earnest, as opposed to being merely the invention of the occasional mad gnome. While not everyone has them or knows how to use them, those who have a thorough training in the Astorian Army are certain to know how to handle them. See [[http://​www.d20pfsrd.com/​equipment---final/​weapons/​firearms|Pathfinder Firearms]] for more information. Advanced firearms are still rare, but the early firearms are available for anyone who wants to spend the money. Notably, in other kingdoms, these weapons are still few and far between.+As noted, the Empire of Astor has started developing black powder weaponry in earnest, as opposed to being merely the invention of the occasional mad gnome. While not everyone has them or knows how to use them, those who have a thorough training in the Astorian Army are certain to know how to handle them. See [[http://​www.d20pfsrd.com/​equipment---final/​weapons/​firearms|Pathfinder Firearms]] for more information. Advanced firearms are still rare, but the early firearms are available for anyone who wants to spend the money. Notably, in other kingdoms, these weapons are still few and far between. Guns have the tendency to ignore armor bonuses and thus armor damage conversion at closer ranges, making them quite deadly for anyone unfortunate enough to confront a gunslinger.
  
 ==== Luck Statistic ==== ==== Luck Statistic ====
houserules.1455583641.txt.gz · Last modified: 2016/12/12 01:13 (external edit)